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It would also be weird to me for them to not have linux ports of their engines after blogging about the performance and bug squashing benefits of doing so for previous game engines.



I would be interested to read about that, could you post the source on it?


https://news.ycombinator.com/item?id=4327908

This is one of the threads I remember reading about this. The blog seems to be offline, but you might find some luck with the wayback machine.

https://web.archive.org/web/20190323200813/http://blogs.valv...

In any event, around this time they found a lot of optimizations porting to linux that they then back ported to the windows client. This was 10 years ago, so the zeitgeist in the company may have changed, but I've certainly taken to heart the idea that you should be cross compiling to at least one different target whenever you can to improve your engineering. The earlier you start the cheaper the cost of doing so as well. (This isn't the only company doing so at the time talking about gains of cross compilation either, and not just games)




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