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100% this, Apple wants complete control over the distribution and tooling used on their platforms. While it does provide advantages for their hardware development I think it just ties back to them wanting 30% of any application or gaming revenue.



The answer is pretty simple: Apple doesn't care about gaming.

This goes back to Steve Jobs who didn't like gaming and apparently saw it as a waste of time. John Carmack mentioned this from his time working with Jobs.

Apple is now a leading gaming company -- not because they want to be, but because they're in a billion pockets and lots of those people enjoy gaming.

The reason the tooling and developer experience sucks is because Apple doesn't have an advocate for gaming at the VP or C-suite level.


I don't see the connection. If Apple unveils a Game Porting Toolkit with Vulkan support, that won't affect the 30%/15% App Store fee.


PC games that could be ported to Mac and published on the App Store are less likely to do so since there's a lack of support from Apple's side. They care more about mobile games it seems.


> them wanting 30% of any application or gaming revenue.

15%. They only charge 30% to people making more than a million dollars a year through the App Store.


So 30% for Valve


To be fair, 30% is what Valve as a distributor charges (glass houses and all that). Valve the game developer is a hobby project subsidised by Valve the distributor.


No, 0% for Valve because they publish through Steam not the Mac App Store.




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