What would the limitations be if one were to create a game engine that could run in the browser?
Browsers now have file system access and WebGPU. What would be the major limitations of what it could do compared to a native engine that runs as a desktop app like Unity or Unreal.
[0]: https://docs.unity3d.com/Manual/webgl-building.html
[1]: https://github.com/UnrealEngineHTML5/Documentation