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Aliasing can actually occur in the capture stage if the setup isn't right. Think of moire patterns in a video with highly textured subjects. It can happen whenever a signal is sampled.

The mastering discussed higher up in the thread is going on ahead of time at the studio, not on your playback system. The whole mastering pipeline starts with some initial capture resolution from microphones/cameras. The studio processes these original raw captures into a combined form and prepares the distribution format, i.e. a planned audio/video stream resolution. The studio can use different resolutions during capture, processing, and final distribution.

Generally speaking, the highest rates would be easiest to work with and avoid perceptible artifacts. But practical tradeoffs are made to save cost whether in processing, transfer, or storage.



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