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Now create a bunch of perspectives, and nerf or guassian splat that, and you've got a fully immersive 3D scene that is better than any rendering.


I like the way you think ;)


Why is it better than any rendering?


In this case it’s likely not. The advantage of Gaussian splats is that it allows you to bake in advanced lighting effects for a static scene. If you already have detailed renders there are plenty of existing approaches that perform plenty well and can be far more optimized.


Cos it's immersive (and interactive). Check out this realtime demo of 3DGS in Unity by Aras P (co-founder of Unity): https://www.youtube.com/watch?v=0vS3yh908TU&ab_channel=ArasP...


Are they just saying a 3D scene is better than a 2D rendering? I can't help but think a realtime 3D render could be just as good and probably better.




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