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Performance is definitely an issue here, this is on an M1 MacBook with Chrome and it's quite choppy.



If you’re willing to try again we just put out a fix that dramatically helps performance on some machines. Since this was a port to WASM from a native game engine, it turns out the issue was in our frame rate limiting code which wasn’t playing well with browser timing APIs: https://raverie-us.github.io/raverie-engine/




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