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This is yet another example on how, while Windows can have its problems, 90% of them are other developers treating the system as their personal dump truck/litterbox

(as per another comment)

> having the Pqs preferences based off of the instance ID of the pqs object, which, according to unity's own documentation, changes between runs of the game

This looks like someone copy-pasted something off of Stack Overflow (wouldn't be the first time)



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