Hacker News new | past | comments | ask | show | jobs | submit login

I'm not a gamedev myself but have played a few games (Stormworks, Garry's mod with Wiremod, From The Depths, at least one or two more which I can't think of the name right now) that allow PIDs to be used in player-designed contraptions. Quite useful for building stabilised gun platforms and things.

I would be sure there's plenty of applications for PIDs in a game engine itself - a quick search turns up things like self-balancing physics objects, making game entities turn to follow a mouse pointer, and so on.




GMod has built-in PIDs now??


The Wiremod add-in for Garry's Mod does, alongside with programmable chips and all sorts of neat stuff... although having a look (it has been a number of years...) the PID controller was in the "extras" extension to Wiremod.




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: