> All I'm saying is that if you can't accept that there is "another way" of making stuff, even hugely important stuff, then you simply have not been paying attention.
I have done open source development for over 10 years (I was developer #3 on one of the open-source projects you mentioned), have used Linux for about 15 years, and use it every day at my job working at the company that develops the Android code that you mention. That you would question my open source credential is... amusing.
I believe in open source too (and have spent a significant portion of my life developing it). That doesn't mean that I'm naive enough to think that you can take away the licensing-based revenue from the for-pay software industry and continue to get just as much software.
It's not a matter of being open source or not. I think his argument is that you can make money without copyright. Regardless if you open source your software or not. And not only you "can", but it's also the most profitable choice of today. You pointed to the gaming industry, which is an interesting example because our industry is moving toward free to play exactly because copyright haven't been paying off recently. Although I'd argue companies are doing this extremely slow because of their own bureaucracy and incompetence.
So my answer to your question of "do you think they would be making as much money without copyright" is that they would be making much more without copyright.
I have done open source development for over 10 years (I was developer #3 on one of the open-source projects you mentioned), have used Linux for about 15 years, and use it every day at my job working at the company that develops the Android code that you mention. That you would question my open source credential is... amusing.
I believe in open source too (and have spent a significant portion of my life developing it). That doesn't mean that I'm naive enough to think that you can take away the licensing-based revenue from the for-pay software industry and continue to get just as much software.