My memory of them often vanishes within hours or days...
Except for tying shoes (A doubly slipped reef knot, where a reef knot is left over right and right over left which makes a knot tidy and tight)
And the Uni-knot, even though I've never fished:
A jester offends the king and fears he will executed, and so decides to kill an evil beholder, also called an eye-tyrant, to win back favor.
He charges into the cave and stabs it through the eye, but gets scared and runs away. Coming out he remembers if he doesn't do something, he's dead anyway. Going back, he finds it dead, and he has time to take a long and winding road back, going around his journeys on the inside of his mind.
Having learned from this he decides neither the rashness that got him in the mess nor the cowardice that made him run was any way to live, and this is why the uni-knot can use its power wisely and will not cut itself when tied in Spectra.
And the highwayman's hitch which tells the story of two outlaws and a failed robbery. They're going to tunnel under the bank wall, but they see a hole in the plan. One(Representing one side of the rope) sticks his head up and he had an idea to fix it. The other one sees yet another flaw, and sticks his head in.
Unfortunately, they overlooked one small thing, the cops are waiting, and all it takes is one pull to unravel this complicated scheme and they go to jail.
It takes a long time to find the story hidden in the knots, but once you do, you are relying a lot less on spatial intelligence or muscle memory, and it becomes something you can actually learn and teach without needing access to an entirely new mode of thought and learning that doesn't make any sense to people who don't really have it and probably takes a long time to develop before you can even start learning the knots themselves.
Except for tying shoes (A doubly slipped reef knot, where a reef knot is left over right and right over left which makes a knot tidy and tight)
And the Uni-knot, even though I've never fished:
A jester offends the king and fears he will executed, and so decides to kill an evil beholder, also called an eye-tyrant, to win back favor.
He charges into the cave and stabs it through the eye, but gets scared and runs away. Coming out he remembers if he doesn't do something, he's dead anyway. Going back, he finds it dead, and he has time to take a long and winding road back, going around his journeys on the inside of his mind.
Having learned from this he decides neither the rashness that got him in the mess nor the cowardice that made him run was any way to live, and this is why the uni-knot can use its power wisely and will not cut itself when tied in Spectra.
And the highwayman's hitch which tells the story of two outlaws and a failed robbery. They're going to tunnel under the bank wall, but they see a hole in the plan. One(Representing one side of the rope) sticks his head up and he had an idea to fix it. The other one sees yet another flaw, and sticks his head in.
Unfortunately, they overlooked one small thing, the cops are waiting, and all it takes is one pull to unravel this complicated scheme and they go to jail.
It takes a long time to find the story hidden in the knots, but once you do, you are relying a lot less on spatial intelligence or muscle memory, and it becomes something you can actually learn and teach without needing access to an entirely new mode of thought and learning that doesn't make any sense to people who don't really have it and probably takes a long time to develop before you can even start learning the knots themselves.