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MBP + 24", where the monitor is from Apple/LG and a pretty good match to the MBP's screen in terms of color, dot pitch, and glare. I've tried but a giant screen doesn't cut it for me; I'm just messing it up with hundreds of windows, have to move the mouse and the head a lot, etc.



Yeah, I'm not arguing for humungous screens. It just seems like window managers aren't up to scratch for that much real-estate, and the traditional "two full screen windows side-by-side" setup enabled by dual monitors is simpler. I am just skeptical that a single (especially 1080p as in the article) screen could possibly be the most productive environment for a programmer - that goes against what everyone experienced when multiple monitors started to become the norm, albeit with worse resolutions back then I guess.


Microsoft Windows has keyboard shortcuts to snap a window to half of a screen that work really well.


They do, and PowerToys also has some additional functionality in FancyZones, but it's still not perfect. It's hard to express "I want exactly this window alongside exactly this other window" purely via the keyboard, it's hard to cycle between multiple layouts, it's hard to launch a new window and have it appear exactly where you want etc. I'm not very interested in VR personally, but I am hopeful in the long term that eye tracking, gestures, and voice control make interacting with computers spatially a lot easier, just with the already-quite-good 2D paradigm we've already got.




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