I think it’s why old computers felt good and also why old games were so good.
Maybe it have something to do with the complexity of the systems we deal with.
When you have a restricted amount of some resource (RAM, physical space, food, materials, time, money …) you have to plan how you will use it. You are forced to be smart.
When you have a virtually infinite resource, you can make whatever you feel making but you don’t have to really care about the final state, you just start and you’ll see when it will work.
I’m not exactly a true gamer, but I’ve always been amazed by the fact humans were capable to store so much emotion, adventures and time to enjoy in the good old cartridges with some kb/mb of rom. I mean, Ocarina Of Time rom is just the size of the last 8 photos I took with my iPhone.
The guy who made Virtualdub (virtualdub.org) has a blog who said essentially that. His video program is supersmall because it doesn’t use 4 packaged libraries; he programmed everything to hardware / OS interfaces directly.
I think it’s why old computers felt good and also why old games were so good.
Maybe it have something to do with the complexity of the systems we deal with.
When you have a restricted amount of some resource (RAM, physical space, food, materials, time, money …) you have to plan how you will use it. You are forced to be smart.
When you have a virtually infinite resource, you can make whatever you feel making but you don’t have to really care about the final state, you just start and you’ll see when it will work.
I’m not exactly a true gamer, but I’ve always been amazed by the fact humans were capable to store so much emotion, adventures and time to enjoy in the good old cartridges with some kb/mb of rom. I mean, Ocarina Of Time rom is just the size of the last 8 photos I took with my iPhone.