From what I've seen, classic game makers get obsessed on silliness enabled by the platform. Annoying, repetitive cut-scene animations, for example. Monopoly on the DS was like the website of a retailer (or Homer Simpson) in 1996.
I think independent developers do a better job understanding the platform and how to cut to the fundamentals of the game with the best presentation.
I think independent developers do a better job understanding the platform and how to cut to the fundamentals of the game with the best presentation.