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> a sort of Carbon API but for Amiga OS.

That's a great idea! I reckon you should write up that idea as a blog post and see if you can get the community to offer some proposals, and maybe get some AROS, MorphOS and Hyperion (AOS 4) folks to chip in.

> ps. You're comments are always quite interesting and informative.

Thank you very much! That's really good to hear. :-)




Unfortunately, I don't have code, cash or technical knowledge. Also, the Amiga was cool, but like say an SGI workstation (or any Unix workstation really), or an AS/400 or Tandem Nonstop (my personal nerd favs) I don't know what I'd actually do except run some demos. So my blog post would go something like (this is supposed to be deadpan truth, not caustic sarcasm) :

Hi, I've never owned an Amiga, or used one on a daily basis, but I play around with Amikit on my pi400 sometimes because it's interesting to me. Also, I played on my neighbour's Amiga around the time that Hot Shots came out. It had text-to-speech and a flight simulator (Falcon?) but we couldn't figure out how to take off.

I think it would be cool to have a sort of Carbon API for Amiga cleaned up and modernized, so apps could be ported to a new kernel relatively easily.

Sadly, I have zero money to donate to this cause. As well, I don't have the technical knowledge to document an API, and/or note its shortcomings and/or write a new one.

So, lazy-webs lets do this!

ps. I did write a mini-game called "Time Waster 2000" in Visual Basic 3 sometime during the 90s if that helps.


:-)

I'd do it anyway. Stick it in some of the subreddits about Amiga stuff, see if you can get the idea some discussion.




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