My guess is kids today can be effective with less knowledge, depending on what one is trying to do. Some prompt engineering, JS, Python, etc can accomplish a lot.
JS is appearing everywhere, and Python isn't far behind. Both seem approachable for modest projects. Basic had its charms, yet also becomes difficult to maintain as it grows -- not unlike many modern stacks. I suppose the primary difference is the stack is deeper, with many more layers.
I recall a friend going deep with Basic in the 90s while I was more pragmatic. I only knew Batch scripting, Kilk n Play, and various other scripting and gaming tools. Yet I had already made several prototype games, more functionality, 3D models and character animations, and even learned some BBcode and HTML to help mod a gaming forum. He had ... some very unimpressive screen drawing demos.
>Some prompt engineering, JS, Python, etc can accomplish a lot.
The problem is you can’t just deploy this and forget it without regular security updates (with the likelihood of breakage in compatibility - python libs are particularly bad with this)
That said, the original radio based system is probably extremely easy to mess with if you have a basic SDR. It’s just that no one bothered so far.
JS is appearing everywhere, and Python isn't far behind. Both seem approachable for modest projects. Basic had its charms, yet also becomes difficult to maintain as it grows -- not unlike many modern stacks. I suppose the primary difference is the stack is deeper, with many more layers.
I recall a friend going deep with Basic in the 90s while I was more pragmatic. I only knew Batch scripting, Kilk n Play, and various other scripting and gaming tools. Yet I had already made several prototype games, more functionality, 3D models and character animations, and even learned some BBcode and HTML to help mod a gaming forum. He had ... some very unimpressive screen drawing demos.