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Awesome, thanks for that answer!

The testing certificate makes sense, I was really wondering about that, there's only so much you can test in a simulator (touch screen behaviour, for instance. I'd assume you could emulate it with a mouse, but you can't test the full UX that way).

Good call on the JS/webapps too. I hadn't really considered what language one develops iOS apps in when I started investigating, but from what I've seen about Objective-C, I agree it would be a bit too much.

Personally I was aiming to get them interested in writing simple Python programs, perhaps with PyGame so they can quickly get some graphics on the screen (text console output doesn't have a lot of appeal I'm afraid..). Most important reason is that Python lacks boilerplate--I don't want to make the kids do all sorts of boring set up coding before they get to see some results. (second most important reason is that it's the language I'm currently using most)

Boilerplate might be a bit of an issue with JS web apps too. But "can I put my (GameMaker) game on my website?" is a question asked even more often than how to make apps :) [it is possible btw, but not with the free version of GameMaker]. So maybe I could set up some simple framework with a JS Canvas and see if they'll bite. Maybe even better would be just to code some simple game for myself, for fun, show it off, and I already know of at least two kids that will try real hard to figure out how I pulled that off, and they'll be happy to find out it was written inside the same HTML tags they wrote their website with :) (another good reason is, before I caught the Python-bug, I was coding JS all day :) )

Anyway, thanks again for your explanation!



Personally I was aiming to get them interested in writing simple Python programs, perhaps with PyGame so they can quickly get some graphics on the screen (text console output doesn't have a lot of appeal I'm afraid..).

I know some (adult) people who are itching to get into (video) game design. The first thing I always tell them is "Learn to program. Start with Python." Then I point them to PyGame to let them get started building the kinds of programs they set out to build, quickly.

This despite Scheme being my favorite programming language, and the one I "think" in. But Python really is the micro BASIC of the 21st century. It's the best "type commands at it and see what happens" language for beginners. Not to diminish its obvious appeal to professionals, of course.




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