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> Work with screen readers like Jaws, NVDA, VoiceOver, etc.

This is the actual dealbreaker from a technical standpoint. Good luck with that shit. One does not simply "et cetera" the screen readers, especially since games are likely to use canvas (rasterized text).




The flip side it that it may eliminate a lot of competition. I still won't be participating (for reasons that I give in another thread), but it's worth remembering that these types of technical difficulties can be a gold mine in the real world.


> these types of technical difficulties can be a gold mine in the real world.

It is. A11y is hot in web dev right now, but the Library of Congress isn't paying out anything close to that for this and normal web pages are much simpler to make accessible than games.


A “game” doesn’t have to use canvas and rasterization (in fact, its pretty clear that they don’t assume that games will, since “can I use graphics” – the answer is yes – is a FAQ, not just something that goes without saying.)




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