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It can be continuous but still have a limit to data due to noise. In vinyls case the more data you store the higher the error rate (at some point the differences in states is hidden in noise).

The data rate from a noisy channel or storage can be derived from Shannon-hartley theorem.

This is why the old analogue phones could only do 56k for example.



Robbed-bit signalling was largely responsible for why voice circuits had a 56Kbps limit. The FCC's regs regarding crosstalk further limited real-world throughput to roughly 53Kbps.

Leased point-to-point DS0 circuits could do a full 64KBps if the whole circuit was 8-bit clean.


>This is why the old analogue phones could only do 56k for example.

And somehow, on analogue circuit switch phone call mode, still sounded better with less artifacts than most mobile phone calls!


There's a legitimate reason for that. Tom Scott did a video on it.[0] It basically boils down to telephone switches starting to compress the audio. Compress and decompress multiple times (by various companies) on the way to you, and the quality degrades very quick.

[0]: https://www.youtube.com/watch?v=w2A8q3XIhu0


It's been a long time since I've called anyone using a phone number. VoIP apps like Discord took over because they don't sound like crap


There are billions of calls made using a phone number still.

"Across the world, we make 13.5 billion phone calls every day, using mobile phones. The average person makes or receives around eight phone calls every day, meaning that the US deals with around 2.4 billion phone calls across the 300 million cell phone users" that's from 2023 source.

Here's a 2019 one about US:

On average, people make and receive a total of 178 calls per month Of those 178 total calls, 93 are calls received and 85 are calls made

Not just older people either:

"80% of Millennials and 84% of Gen Z-ers use their phones during 2020 for phone calls".


Yes, that’s why I hate their headline.




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