It's always good to se Cracktorio on the frontpage of HN, hopefully someone will make a similar article showing the similarities between Factorio and drugs.
Or human culture as a video game in general, and humans as semi-rational, semi-aware characters in the video game, except some of the characters are special in that their job is to deceive and exploit other characters, including constructing illusions indistinguishable from reality of who is good and who is bad, what is true and what is not, what we should do and should not do, etc. And to make it all even more exciting, not all of the illusionists are aware of their actual, often hybrid role in the big scheme of things.
Maybe Shakespeare or some famous philosophers would have seen this angle, were video games to exist in their era. Unfortunate timing I guess.