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The number of Mac metal games is about the same as the number of Mac OpenGL games. Which is to say minuscule like you said, but all that shows is that it’s not about the APIs or we’d see Unity/Unreal games a plenty.

It’s just down to market share. Time to first pixel still matters for off the shelf engine based games because devs need to get over the hump of building it etc let alone consider all the possible hypotheticals of how it works, even before they get to APIs.

Game porting toolkit solves that. It’s not meant as a general purpose translator , just to get people over that hump

And again it’s just down to market share. There are plenty of AAA games on iOS that use the same engines as PC games without having Mac versions. Take the Call of Duty games for iOS. Why wasn’t there prevalent CoD on macOS?

All that proves to me is that APIs aren’t the primary reason.




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