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Well, things like game mechanics and stats are generally not copyrightable anyway, but the general gist makes sense.


Mechanics, no. Stats...are more complicated.

For example, much of the DnD kerfluffle is over the open rulebook and monster manual. If you make a game that has a Blue Dragon and operates totally differently from the "Adult Blue Dragon" that's in DnD you're probably OK.

But if you make a game that has an "Blue Dragon" with an Amour Points of 19, a Health of 255, a Speed of 40, but 80 while flying, and a Str 25, Dex 10, Con 23, Int 16, Wis 15, Cha 19...then you're a lot more likely to get into trouble.

So you make make a knock-off DnD that has pretty much the same _mechanics_ its true that you're probably fine. But once you start borrowing all the of stats of things from another work that fit into those same mechanics... well, I Am Not A Lawyer, but that's definitely the kind of thing that you'd want to start running past a lawyer.




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