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everyone should learn c/c++.

you need it when exploring the performance ceiling of a workload. without an understanding of performance ceiling, you can’t design a system well.

if you want to approach that ceiling[1], you need to implement c/c++. if not, it’s better to have chosen not than been forced not.

between ccls, clangd, and clion, tooling is fantastic now. it’s a great time to start.

1. https://github.com/nathants/bsv



What exactly is "c/c++"? Do you mean C and C++? Though they're obviously closely related, they're two distinct languages.


C for utilities and your OS, C++ for your video game.




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