Godot is a super impressive piece of kit. I'm waiting for a reason to start a new game project so that I can get to grips with it more firmly, but what they've been able to do with a relative small team puts Unity to shame. (Even more than Unity puts itself to shame)
> This update fixes over 900 issues that users have reported from using Godot 4 or while helping contributors test 4.1 with pre-release builds.
Fixing that many issues while further improving performance and stability is itself worthy of commendation. Well done Godot team!
Godot's issue tracker is very popular! There have been ~4700 issues created this year, more than half of which have been closed, with ~2000 currently open.
Also of note, there's an open proposal[0] 'Automatically close old issues in a way everyone should be happy with' attempting to deal with the significant backlog.
Actually it's 8000+ open issues on Github. It seems the number is capped at 5k in the header of the Github webpage. On the other hand, it's got 34k closed issues, so it's not as if the devs weren't working on this
> This update fixes over 900 issues that users have reported from using Godot 4 or while helping contributors test 4.1 with pre-release builds.
Fixing that many issues while further improving performance and stability is itself worthy of commendation. Well done Godot team!