I can for sure see how the 'big board' approach isn't good (and it looks like they're attending to this to some degree with the new Dev Mode features). I'm curious what handoff experience you had before that was better. Prior to Figma (as a designer) my workflows were always "send a PDF with designs, export some assets", which I imagine was non-standard, and not great, so I'm wondering what was improved for you before?
I had a brief and horrific period of my life when I had to export assets for android at the weird android resolutions.
I really don't understand why there isn't a better designer>developer hand off experience. It seems like Figma is trying with the CSS stuff and the layouts, but I don't think it quite works
In figma you set the export options for different layers (say png of x resolution, and svg), and you can export them all at once. Unless I am missing something, this should solve your problem.
Thankfully in year 2023 it’s not a problem anymore since everything can be vector.
I’m talking about 2015-16 when you had to use raster images for components and figma was not even a thing.
But thank you nonetheless.
My current complaint about figma is that even if I take time to set up all the dynamic scaling and layouts I don’t think it as useful for devs as I hoped it would be in my mind. (As in I thought u can just copypaste the code snippet). But i’m not quite sure as I have not done much IC design work in years aside some odd jobs for friends and perhaps they are just shit programmers or I am not using it right.