I remember making very complex prototypes with choices represented as branching sequences of nearly identical frames, and thinking "if I could set a variable and just show or hide some layer based on that variable, my life would be so much easier", so I'm happy y'all added this. It must have been a ton of work to implement this by you and your team, so good on you for doing it.
I remember making very complex prototypes with choices represented as branching sequences of nearly identical frames, and thinking "if I could set a variable and just show or hide some layer based on that variable, my life would be so much easier", so I'm happy y'all added this. It must have been a ton of work to implement this by you and your team, so good on you for doing it.