There is such a small market for 4 player local co-op indie games, I think you need something really special to grab people's attention.
It was an interesting deconstruction though. The bit about the different trailer variations they needed to create is a great example of the value a good publisher can add. It seems like this team did a lot right though, just not the right game at the right time.
It was an interesting deconstruction though. The bit about the different trailer variations they needed to create is a great example of the value a good publisher can add. It seems like this team did a lot right though, just not the right game at the right time.