> I think board games can get away with a lot more randomness and chaos than computer games as they have a big social aspect to them. If you go from a successful, winning strategy to losing in a computer game because of someone having a specific card, then you'd probably stop enjoying the game, but with a board game it tends to spur a round of laughter instead.
I'm not sure why you think there's any difference. RNG is RNG. At least that's how we treat it in our group.
The difference is in the design of the game. A computer game that has too much of the gameplay assigned to randomness will get boring quickly, whereas a board/card game can be unfair and unbalanced as part of the fun is the players' reactions. An example would be the Fluxx card game which dramatically changes the rules as play continues which makes strategising almost useless.
> A computer game that has too much of the gameplay assigned to randomness will get boring quickly
Are you familiar with roguelikes? Nethack?
The games that I replay most often are the ones that are ridiculously difficult and callously unfair to the player - because they're also the ones that get my mind engaged the most, and where I get the most enjoyment from overcoming an unfair situation.
I'm not sure why you think there's any difference. RNG is RNG. At least that's how we treat it in our group.