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I'm rather sympathetic to the argument of targeting actually used BPPs and think the benchmarks should reflect that (so "low" should be something like covering ~90% of actual images rather than some more arbitrary number), as it's another point of confusion counting against this great new format. Though I miss your last point - how would human experience be harmed by allowing using low BPPs?

> only complicate coding at bitrates above 1.5 or so

these features could be disabled at higher bitrates as they're not helpful there?




I think the point was probably more about complicating the codec by requiring even more features to be implemented, which might hinder adoption


Another practical reason was to keep the level of complexity manageable for us humans implementing and optimizing it.




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