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> Steam but where you actually own, and so can resell, your game licenses.

Where’s the need for crypto in this business model?

> Pokemon, but you can trade the pokemon outside the game itself; and the game can prove that your competitive mon were authentically caught and raised,

So… cheating protection? Every notable multiplayer game in the world already does hat.

> so that people playing can easily cash back out of the game

Sounds a lot like a cinema where you can resell your ticket after the show is over – why would any content creator do that?



> > Steam but where you actually own, and so can resell, your game licenses.

> Where’s the need for crypto in this business model?

Crypto advocates misinterpret this as a technological failing or gap. It's actually an issue that could be solved purely in existing technology, but no one wants to because lock-in is desirable to everyone but the consumer. The market will never decide on its own to offer this solution.


> Crypto advocates misinterpret this as a technological failing or gap.

This is usually the problem with any crypto idea. They fail to distinguish between people problems and technology problems. Ticketmaster ain’t charging hidden bullshit fees because their database somehow forces them to.




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