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A remaster of an old game in 7 years. So yeah, "hardly shipped any game".

> why do you perceive this as a problem?

It's probably not a problem for him. It's not a problem for you either, if your studio can afford spending 7 years on a tool that doesn't generate cash flow.

Again I have nothing against Blow. But it's a very good example about how much time it takes to make your own tool chain, even for someone who's smart and experienced. For most of us, we'd better utilize boring techs to ship lowkey fun games.



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