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Had a similar experience with the Rift and it made me buy a different VR headset. The software stack is critical to these devices not being painful or pleasant. Devices that are steamvr native have been so much nicer to use, just plug&pay. I'm assuming Apple isn't going to make their headset SteamVR compatible so I wonder how things will shake out a few years from now - is Apple going to be in their own little world or will existing software really support it?



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