Yes. Sorry for the low brow comment, but fuck unity. I really dislike the fact that if someone wants to become a gamedev in 2023, their only practical options are to write everything themselves, learn unity, or learn unreal engine. I’ve been putting together an alternative. https://github.com/shawwn/noh
It’s frankly amazing to work with a production grade engine that compiles in three minutes. I wouldn’t trade it for all the complexity in unity, regardless of how many extra copies I’d sell. But I realize I’m in the minority.
I think it matters to love the tech stack you use, and gamedev has gone out of fashion mostly because no one loves any of the stacks. They deal with them, which is different.
It’s frankly amazing to work with a production grade engine that compiles in three minutes. I wouldn’t trade it for all the complexity in unity, regardless of how many extra copies I’d sell. But I realize I’m in the minority.
I think it matters to love the tech stack you use, and gamedev has gone out of fashion mostly because no one loves any of the stacks. They deal with them, which is different.