To my knowledge, there was no working HDR of any kind until the last year, when Valve hacked in hardware-specific HDR into Gamescope, and even that only works if you really get your hands dirty.
Last month there was a hackathon with all the big players (Valve, AMD, Nvidia, KDE, Red Hat, Wayland) to finally settle on a plan for universal compositor HDR implementation.
Last month there was a hackathon with all the big players (Valve, AMD, Nvidia, KDE, Red Hat, Wayland) to finally settle on a plan for universal compositor HDR implementation.