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Before I worked in a casino and before regulations changed to allow them my uncle had "grey area" slot machines which didn't spit out anything but points added up on an on-screen counter.

Occasionally you would get people would spend too much and need help, the same for alcohol some people just can't regulate their vices. But anyway, my uncle offered to take a slot machine to their house set it up so they could play all they wanted without cost, or gain! Nobody he offered that to wanted to play without winning.

As for the "non-gaming" i.e. not casino type games, such as the MMOROGs/social games I would say players are aware before they play no money is won (unless there are side bets) but levels are status are probably just as valuable to them. Even with slots I have seen people trying to win the jackpot which may be $500 yet spend weeks trying to get it spending 100x that amount, or a bonus pot/progressive which may be almost nothing; it's not so much the money as it is the feeling but with slots it doesn't pay out in feelings only money.

For all of those examples I always think of an article I read about the US military where soldiers in WWI and WWII were not shooting at the enemy, soldiers were frozen with fear. So a system was created where the soldiers were trained to shoot at a target that popped up and when hit it would fall down. The response was to shoot and when hit the falling target was the reward and it got to the point the soldier would shoot it without thought more instinct. This training is called "Stimulus Response Reward" and I think gambling as well as any repetitive system seems to condition people to act, add to that genetic predisposition of gamblers to gamble on top of SRS.




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