A nice compromise (since a wedding photo booth isn’t going to be super choreographed) could be to group the cameras in to, say, two groups. Trigger them periodically, 180 degrees out of phase with their neighbors, and assuming the virtual camera is moving by one real camera per frame, you’ve got double the frame rate but can still choose a path in post-processing. And of course it could easily be abstracted out to n camera sets.
This is getting pretty complicated though, he “hard-coded” the camera motion into the shape of the frame. Physical things are hard, haha.