> All I said was she should have not omitted SVG in her history of graphics APIs since she’s writing an article about browser graphics. To deny that SVG is a part of that
You are continuing to double down on a straw man, which is why you’re getting all the push-back. The ugliness is ugliness you’ve single-handedly created because this is not an article about the history of browser graphics. It would have included SVG if that were the case, but it’s not, and you’re making assertions that aren’t warranted or justified here. This was an article about GPU APIs. Canvas was only mentioned briefly off-hand in passing twice, and the history of Canvas was not discussed at all, nor was the history of browser development. Nobody denied that SVG is part of anything, you are projecting your off-topic wishes onto a discussion where SVG simply does not belong, it’s tangential and not relevant to the article. It’s not relevant here how many people make things with SVG.
SVG is great. I wish development for SVG2 hadn’t stalled out, I would like to see SVG2 become broadly supported, there are some new options for dynamic scaling I’ve wanted to use for ten years. That said, this is a completely separate topic from the article & thread. You could get your SVG fix by submitting an article to HN that’s actually discussing SVG rather than trying to hijack the comment thread on an article about GPUs.
You are continuing to double down on a straw man, which is why you’re getting all the push-back. The ugliness is ugliness you’ve single-handedly created because this is not an article about the history of browser graphics. It would have included SVG if that were the case, but it’s not, and you’re making assertions that aren’t warranted or justified here. This was an article about GPU APIs. Canvas was only mentioned briefly off-hand in passing twice, and the history of Canvas was not discussed at all, nor was the history of browser development. Nobody denied that SVG is part of anything, you are projecting your off-topic wishes onto a discussion where SVG simply does not belong, it’s tangential and not relevant to the article. It’s not relevant here how many people make things with SVG.
SVG is great. I wish development for SVG2 hadn’t stalled out, I would like to see SVG2 become broadly supported, there are some new options for dynamic scaling I’ve wanted to use for ten years. That said, this is a completely separate topic from the article & thread. You could get your SVG fix by submitting an article to HN that’s actually discussing SVG rather than trying to hijack the comment thread on an article about GPUs.