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Earth gives you a stupidly wide margin of error, where the Moon gives you none (and Mars very little) - because of its dense atmosphere. Landing on a world with an atmosphere means there is a passive force that tries to get you stop (relative to the surrounding medium). So, as long as you survive the hell of reentry, you can help yourself with lifting surfaces and parachutes. In contrast, on the Moon, you have to zero out your velocity at exactly the right moment. Do it too late? Crash. Do it too early? Crash. Run out of fuel just a little bit too fast? Crash.



People go to the moon for the food not the atmosphere. ;-)


Bring your own atmosphere!


Time to watch A Grand Day Out with Wallace and Gromit again!


> you have to zero out your velocity at exactly the right moment.

Not quite. You can compensate with a landing gear that can survive your terminal speed going to zero very quickly and absorb the extra energy.

The math is much simpler on the Moon because there is no atmosphere.


There is no terminal velocity on a body with no atmosphere


Show that landing gear that can handle an impact at 1km/s, I'm pretty sure there's a lot of nation states out there that would be interested.


It's less unreasonable than you think. The Ranger 1 spacecraft attempted to land a payload with an impactor before the US had figured out how to land more carefully.


Dumb laser distance measurement should solve that easily for you. You can literally use some very basic math with thruster output based on your downward distance/speed.


It's not that simple.

What happens when you over-compensate with the thruster?

Sometimes you can recover from that, sometimes not.


Sure. The problem is delta-v. If you zero out too late, you crash, but if you zero our too soon, you'll likely run out of fuel and either crash or won't be able to take off or otherwise complete the full mission.

Managing delta-v is half of what makes a Moon landing require precision. An atmosphere can let you ignore this half to a degree (depending on specifics of vehicle/mission).


But you need to calibrate that to extremely high tolerance. That's harder than not needing to care at all.


What if you kick up a bunch of dust?


That would be very near the surface and with 10x lower gravity one could afford some error.


With 1/10 gravity dust also goes quite a lot higher. That's on top of lack of atmosphere letting dust float higher. Not to mention, there's going to be a lot more dust to kick up.

Anyway, the easiest way to get a feel for these things is to play some Kerbal Space Program. Try doing some moon flights. You'll quickly realize that the part of the mission that feels easiest on the home planet (landing) also feels the hardest on atmosphere-less bodies, and vice versa (e.g. taking off, or slowing for landing).




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