I feel that people today overestimate how difficult it is to create a game engine, or maybe they underestimate the other aspects of game development.
For clarity, I mean here a basic engine (for example, a custom engine for a 2D game), not a photorealistic and generic 3D game engine like Unity (that definitely is very difficult and probably not worth reinventing the wheel without a good reason).
For clarity, I mean here a basic engine (for example, a custom engine for a 2D game), not a photorealistic and generic 3D game engine like Unity (that definitely is very difficult and probably not worth reinventing the wheel without a good reason).