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The problem with just adding more delay to see if it would make a difference is that the way you feel the delay is likely nonlinear.



Great point. Per my example above, we might only discover that "64ms kinda sucks", not that "an additional 32ms on top of the original 32ms kinda sucks".

And who knows, maybe after a "kinda sucky valley" there's some comfy-feeling region up above 250ms, where the "float" just feels okay. :)




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