Wanna throw in a small, but hopefully important story here. About 5 years ago, IA managed to recover a nearly decade long lost card game. It wasn't a huge deal, and the original creator had assumed it permanently lost when his website crashed. It wasn't even a great game tbh. The author was focused mostly on webcomics, so it was considered an inconvenience. Thing is, this was a game he made back in high school, so while it wasn't a huge financial loss, it was an emotional loss for him. He had even partially used IA to try and recover it. Turned out there were multiple steps needed to navigate to the right page, since the link IA had actually grabbed was different from the link the page it pointed to had. I received an incredibly heartfelt message from him talking about years of nostalgia I had unlocked by returning that page to the public. Mind you, this was a web comic artist, so he would have fully been within his right to tell IA to purge all his copyrighted content, but had he done that, this card game would be gone. forever. So, there's a clear balance that could be struck. Or... you could look at it the way he did: "I distribute my content in a way that makes advertisers happy. IA makes sure if I fuck up it's not gone forever. No one is using IA to read my comics unless my site is down. If it's down... well, I'm not making any money off of them anyways."
So... yeah, there are right ways to do things, and the thing is, IA is not a place people generally point to for piracy. Its a place to point to when the worst happens. When the original creator isn't making money on something anyways. Or when they've ensured a group of people can't pay them for something.
So... yeah, there are right ways to do things, and the thing is, IA is not a place people generally point to for piracy. Its a place to point to when the worst happens. When the original creator isn't making money on something anyways. Or when they've ensured a group of people can't pay them for something.