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Another route is to work on a prototype and designs in your spare time and set up a Kickstarter to raise funds and gauge interest (and try out game development of course without quitting your day job), but as the others said, you'll probably need a lot more cash than you think you do.



This is the route I'm taking, yet I read for a KickStarter to be successful you need the community first: https://www.gamedeveloper.com/business/why-your-kickstarter-...




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