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Keeping two implementations side by side would be expensive to maintain and not a good user experience: you start writing nice, "modern" .NET6 code and then need to rewrite things to run on top of .NET4-ish (and the older BCL and C#).

And I think .NET6 supports mobile now?




Mono was largely folded into CoreCLR a couple releases ago and part of that infrastructure is used to support some targets like mobile and WebAssembly.

[disclosure: I work on Mono at Microsoft.]


Yet Godot manages it, with a volunteer team and a better overall user experience.




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