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I used to work on an anti-cheat briefly, and migrated away form relying on Windows API to do this as the parent comment suggested, instead we used cache timing "attacks".

Antivirus was a concern but easily solved by the fact that cheats access memory many times a second, antivirus does it rarely if ever.



Author of parent comment here: Interesting insight! I love (and somewhat miss) this industry because the game of cat and mice is never over.




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