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That's actually a really good point I never made the connection of cheat prevention and cloud gaming.

A point to be made for remote competitions requiring it!



> A point to be made for remote competitions requiring it!

My current dream is a streaming-only arena shooter with various competitive modes. Something needs to fill that hole that UT2k4, OW1 and others have left behind.

I had a friend casually suggest a solution - similar to Valve's - for the 1% edge case in the streaming gaming scenario. An example of this edge case is ML bots that watch real-time video feeds of the gameplay to aim/click the mouse.

A possible solution is to inject "honey pot" information into the actual frames in order to bait the bots into taking extremely unlikely actions. Enough of these small tests over time and you can arrive at a statistical impossibility that the player is not cheating.




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