Hacker News new | past | comments | ask | show | jobs | submit login

It's funny cause A* (a slight modification of Dijkstra's algorithm) is explicitly an algorithm that operates on graphs. Applying it to a "navmesh" is actually conceptually simpler than thinking of a grid-based game world as a big uniform graph.



Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: