I loved the original Brood War. But The Fun™ for me was always in the macro side of things. I wanted to give units large-scale orders, and have them figure it out.
The rest of the RTS world relentlessly pursued micro, of course. And the MOBAs that came of that are fine for what they are, but what they aren't is something I personally want to play.
It always surprised me that parts of the tech research tree in any RTS didn't seem to include smarter unit behavior as part of the stack. Paying in-game resources to off-load cognitive load is an interesting loop!
Partial credit is due to Majesty, which is the only indirect-control RTS I've come across. Old game, but still fun for what it was. I liked the idea.
A focus on operations rather tactics is more something found in the Total Annihilation family of games : TA, Supreme Comnander (1) (Forged Alliance Forever), Planetary Annihilation, Zero-K/Spring, BAR/Spring...
And shout out to Achron which managed to weave freaking *time travel* into the gameplay !!
The rest of the RTS world relentlessly pursued micro, of course. And the MOBAs that came of that are fine for what they are, but what they aren't is something I personally want to play.
It always surprised me that parts of the tech research tree in any RTS didn't seem to include smarter unit behavior as part of the stack. Paying in-game resources to off-load cognitive load is an interesting loop!
Partial credit is due to Majesty, which is the only indirect-control RTS I've come across. Old game, but still fun for what it was. I liked the idea.
https://store.steampowered.com/app/25990/Majesty_Gold_HD/