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I can get the point of your post in the broadest sense, however, it feel a little like trying to read a foreign language. So, just because I am trying to kill some time before my Motion Hearing starts, can you give me a breakdown of what you are actually referencing?



There are artifical strategy games limitations, by the User Interface, by technology and by the players themselves. Some games do not adhere to those limtations - like Beyond All Reason or Supreme Commander. It allows a experienced player, to grow a exponential economy and marshal the produced armys without a taxation on the limited, linear attention of the player or the Input Rate of some players. Meaning, the micro management gained tactial advantages, get swept away by a ever larger exponentially growing economy.

Its mostly visible in the pros vs joes matches of BAR Players, in which well managed exponential eco allows a recovery from impossible situations, marshalling exponential growth against several weaker, though elo strong players at the same time.

https://www.youtube.com/watch?v=QuAPHw3DwMY

Its like watching BIG O N^2 beating Big O lin N to pulp, but in a rts. Blink and you miss it though. Its the infrastructure bootstrapping itself, in the back of the base.




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