A lot of things about the Strip in Vegas, deliberately or not, really throw your sense of scale off. "Oh it's just the next hotel over, how far can it be?" A ways it turns out.
That is the absolute worst. You walk halfway there and it looks exactly as far away as when you started.
We watched Penn and Teller at the Rio. You look at a map, see its a block over from the strip, no problem. You walk out your hotel room and see the giant Rio sign, totally fine look how close it is!
20 minutes later you stare in horror at the same sign wondering how it hasn't gotten an inch closer to you.
The reason for this is the same reason they employ the window trick in the headline: the properties on the strip are enormous, scaled completely outside most people's day-to-day experience; the Bellagio property, for instance, covers 77 acres and has just shy of 4000 rooms.
This is the scale that you need to wrap you mind around. The maps are deceiving. Stayed recently at Park MGM to attend conference at Aria. They share the same physical "Block" so it appears they are close. It still took 30 minutes of walking through connecting hallways and up and down escalators to traverse between the two hotels/casinos.
I had the exact opposite experience in really dense cities funnily, you look at a map and see dozens of streets between you and where you're going, and it seems like it's half a city away. In reality it's just a 15 minute walk.
Yeah, depends on what you're used to. I've grown up in fairly dense cities so I was not expecting the density of the strip.
It doesn't help that there's nothing in between the Rio and the rest of the strip. I've gone up and down the strip before and there's at least things to keep you occupied for those distances. But seeing nothing but that stupid sign is hell.
How are you getting "a block over" from the map? Just because almost no streets go through there doesn't make it a block! The strip hotels, especially those on the west side, are several blocks deep (counting their parking lots) themselves, then there's a dead zone of the freeway, then the multiple blocks of the Rio. There's little room there for practical streets although in most places there's one street behind the casinos.
Since when is there a standardized distance for a "block"? My entire point is that one block (ie. the distance between two streets perpendicular to the one you are on) is much larger on the strip than in a regular city.
Going down Flamingo, the only intersection between the Bellagio and the Rio is I15. You could say maybe a block and a half, but that's still nowhere close to 30 minutes' walk.
When you have objects far bigger than a typical city block of course you have few streets. That's your fault in map reading, not anything deceptive about the city.
Considering how several people have anecdotally also had the same problem, I'm going to go out on a limb and say that my and everyone else's map reading skills are just fine.
> not anything deceptive about the city.
The entire purpose of the strip is to be deceptive, so it's hilarious that this is even an argument.
Sorry that you're so defensive when minor criticisms are levied against a stretch of road in your city. It's certainly a weird hill to die on, but you do you.
Is that really how "city blocks" are supposed to be modelled? AFAIK a "block" is one atomic unit of a particular grid of city streets — and a city can have multiple such grids, with different block sizes. Like a computer with disks with different block sizes. It's my impression that the Las Vegas strip forms its own distinct grid, with very large blocks.
No. The Strip doesn't have a separate grid. Rather, it has many objects which occupy multiple grid cells. I'm looking at the Strip and surround on Google as I write this--and it is completely clear that the Strip properties are far above normal city blocks. (Admittedly, I'm a backcountry hiker and thus more used to map reading than your typical city dweller that always uses Google or the like.)
The point is that someone accustomed to regular city downtowns is used to ordinary city blocks and hotels that sit within a block. A quick glance at a map doesn't really communicate the scale of the casinos on the strip or the distance you need to walk to get from one to the other in many cases.
(It's not all that bad. The Venetian really is more or less across from the Mirage and Caesar's Palace is then reasonably close.)
And it's worse if you want to cover distance that is at odds with where you are intended to go. e.g., from oversized parking behind casinos. You end up walking on roads without footpaths/sidewalks, climbing up/around service docks, etc.
The strip has always reminded me of the old western towns (at least, in movies) where there is a high street of grand facades, but it's chaos behind.
It’s not really any different from other places that require environmental support to make it livable (e.g. New York).
The only reason Las Vegas even has water issues is because of water rights, not anything that makes it inherently worse than the rest of the southwest.