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Those old arcade games almost always had a boomy, bassy sound that made explosions in particular sound amazing.

Emulators rarely capture this. My sense is that they more or less perfectly recreate the sound being output by the sound chips. But they are (understandably) not recreating the physical speaker drivers in the cabinets or other analog filtering steps (if any)




Emulators could provide audio filters similar to how they provide CRT graphics filters.


Yeah! From a technical perspective, it's relatively trivial. However, I'm not aware of this feature existing in any emulators.

(But it's been years since I really looked into it)


The crt filters are pretty terrible though. None of the good aspects, just raster lines amd saturated colors it seems.


There are some good ones! CRT Royale is pretty decent!

I agree with you: most of them get it badly wrong.




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