> A lot of speedrunning tricks are found by kids with a lot of time to just goof off and do seemingly pointless stuff in games.
Most of those seemingly pointless stuff is done very intentionally.. one of the oldest tricks is to go "too fast" through a thin "wall", so you skip over it... and trying to squeeze between two polygons.
The rest is mostly seeing weird bugs and trying to recreate them in a way that helps the played... with the spread of streaming (by getting noticed and can be recrated after), this has gotten easier in years (and it's not just "i have no idea what I did, but i swear I went over that wall, and I didn't have a camera to take a literal screen shot").
Most of those seemingly pointless stuff is done very intentionally.. one of the oldest tricks is to go "too fast" through a thin "wall", so you skip over it... and trying to squeeze between two polygons.
The rest is mostly seeing weird bugs and trying to recreate them in a way that helps the played... with the spread of streaming (by getting noticed and can be recrated after), this has gotten easier in years (and it's not just "i have no idea what I did, but i swear I went over that wall, and I didn't have a camera to take a literal screen shot").